TmpPage Traits: Difference between revisions

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!  Name
!  Name
!  Bonus
!  Bonus
!  Audit
|-
|-
|  Fast Metabolism
|  Fast Metabolism
|  (+) doubled healing rate (every 30s instead of every 60s)
|  (+) doubled healing rate (every 30s instead of every 60s)
(-) halved duration of drug effects
(-) halved duration of drug effects
|-
|-
|  Bruiser
|  Bruiser
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(-) -2 to maximum Action Points
(-) -2 to maximum Action Points
|-
|-
|  One Hander
|  One Hander
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(–) -40% to chance to hit when using 2-handed weapons
(–) -40% to chance to hit when using 2-handed weapons
|-
|-
|  Finesse
|  Finesse
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(–) +30 to your target's DR
(–) +30 to your target's DR
|-
|-
|  Kamikaze
|  Kamikaze
|  (+) +10% final damage
|  (+) +10% final damage
(-) -10 to DR of every type
(-) -10 to DR of every type
|-
|-
|  Heavy Handed
|  Heavy Handed
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(–) -20 to critical power
(–) -20 to critical power
|-
|-
|  Fast Shot
|  Fast Shot
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(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)
(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)
|-
|-
|  Bloody Mess
|  Bloody Mess
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(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too
(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too
|-
|-
|  Jinxed
|  Jinxed
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|  (+) +50 party points
|  (+) +50 party points
(–) can't own slaves
(–) can't own slaves
|-
|-
|  Chem Reliant
|  Chem Reliant
|  (+) doubled durration of drugs effects
|  (+) doubled durration of drugs effects
(–) -1/3 to current hit points healed with medicines
(–) -1/3 to current hit points healed with medicines
|-
|-
|  Bonehead
|  Bonehead
|  (+) -10 to critical roll of attacks aimed to your head/eyes
|  (+) -10 to critical roll of attacks aimed to your head/eyes
(–) -1 Intelligence
(–) -1 Intelligence
|-
|-
|  Skilled
|  Skilled
|  (+) +5 to skill points per level
|  (+) +5 to skill points per level
(–) New perk every 4 instead of 3 levels
(–) New perk every 4 instead of 3 levels
|-
|-
|  Loner
|  Loner
|  (+) +10% to any experience points gained
|  (+) +10% to any experience points gained
(–) Can't have followers
(–) Can't have followers
|-
|-
|}
|}

Revision as of 22:27, 8 October 2017

Traits

Name Bonus Audit
Fast Metabolism (+) doubled healing rate (every 30s instead of every 60s)

(-) halved duration of drug effects

Bruiser (+) +4 Strength

(+) doubled base melee damage

(-) -2 to maximum Action Points

One Hander (+) +20% to chance to hit when using 1-handed weapons

(+) +5 flat damage for 1-handed, range weapons

(–) -40% to chance to hit when using 2-handed weapons

Finesse (+) +10% to critical chance

(+) reduces enemy's base armor critical chance mod by 25%

(–) +30 to your target's DR

Kamikaze (+) +10% final damage

(-) -10 to DR of every type

Heavy Handed (changed Strength roll from -5, -4, -3, -1, 0 to -6, -5, -4, -3, -2)

(+) Strength roll (modified by used weapon) to knock down your opponent

(+) +5 flat damage

(–) -20 to critical power

Fast Shot (+) -1 AP cost for single shots (1-handed weapons with aim mode)

(+) -2 AP cost for single shots (2-handed weapons with aim mode)

(–) Not possible to make aimed shots

(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)

Bloody Mess (+) Violent death animations.

(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too

Jinxed (+)(–) 50% chance for critical failure on missed attack both for you and your opponent
Good Natured (+) +50 party points

(–) can't own slaves

Chem Reliant (+) doubled durration of drugs effects

(–) -1/3 to current hit points healed with medicines

Bonehead (+) -10 to critical roll of attacks aimed to your head/eyes

(–) -1 Intelligence

Skilled (+) +5 to skill points per level

(–) New perk every 4 instead of 3 levels

Loner (+) +10% to any experience points gained

(–) Can't have followers