Turbo Plasma Rifle: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
Line 32: Line 32:


== Obtaining ==  
== Obtaining ==  
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn
*From [[Dayglow]] magic locker. {NavboxWeapon}}
*Also from special loot lockers in [[Ares Rocket Silo]] and [[Glow]]
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s
*From DayGlow footlocker
{{NavboxWeapon}}


[[Category:Energy Weapons]]
[[Category:Energy Weapons]]
[[Category:Plasma damage]]
[[Category:Plasma damage]]
[[Category:Two-handed weapons]]
[[Category:Two-handed weapons]]

Revision as of 18:05, 11 March 2019

Turbo Plasma Rifle
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
Damage 50 - 70
Single AP: 4, Range: 35
Aimed Attack Yes. Single AP +1(2) AP
n/a
n/a
Damage type Plasma
Weapon Perk Long Range
Ammo Micro Fusion Cells
Ammo capacity 10
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration Yes
Weight 6350 grams
Base price 10090 caps

A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

This weapon is PvP viable. The turbo plasma rifle requires a Turbo Plasma Capacitor.

  • This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.

Note: Turbo Plasma Rifle has +5 crit roll bonus.

Obtaining

  • From Dayglow magic locker. {NavboxWeapon}}