Turbo Plasma Rifle: Difference between revisions

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'''Note:''' Turbo Plasma Rifle has +5 crit roll bonus.
'''Note:''' Turbo Plasma Rifle has +5 crit roll bonus.
== Obtaining ==
*From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn.


==See Also==
==See Also==

Revision as of 00:42, 26 December 2015

Turbo Plasma Rifle
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
Damage 50 - 70
Single AP: 4, Range: 35
Aimed Attack Yes. Single AP +1(2) AP
n/a
n/a
Damage type Plasma
Weapon Perk None
Ammo Micro Fusion Cells
Ammo capacity 10
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 6350 grams
Base price 10090 caps

A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

The turbo plasma rifle requires a Turbo Plasma Capacitor.

  • This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.

Note: Turbo Plasma Rifle has +5 crit roll bonus.

Obtaining

  • From magic lockers in Reno and Warehouse with a 2% chance to spawn.

See Also