Turbo Plasma Rifle: Difference between revisions
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== Obtaining == | == Obtaining == | ||
*From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn. | *From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn. | ||
*From [http://www.fonline-reloaded.net/wiki/index.php?title=Special_Encounter The Military Bunker] special encounter | |||
==See Also== | ==See Also== |
Revision as of 01:09, 26 December 2015
Turbo Plasma Rifle | ||
---|---|---|
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. | ||
Damage | 50 - 70 | |
Single | AP: 4, Range: 35 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Plasma | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 10 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 6350 grams | |
Base price | 10090 caps |
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
The turbo plasma rifle requires a Turbo Plasma Capacitor.
- This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.
Note: Turbo Plasma Rifle has +5 crit roll bonus.
Obtaining
- From magic lockers in Reno and Warehouse with a 2% chance to spawn.
- From The Military Bunker special encounter