Turbo Plasma Rifle: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
== Obtaining ==  
== Obtaining ==  
*From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn.
*From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn.
*From [http://www.fonline-reloaded.net/wiki/index.php?title=Special_Encounter The Military Bunker] special encounter


==See Also==
==See Also==

Revision as of 01:09, 26 December 2015

Turbo Plasma Rifle
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
Damage 50 - 70
Single AP: 4, Range: 35
Aimed Attack Yes. Single AP +1(2) AP
n/a
n/a
Damage type Plasma
Weapon Perk None
Ammo Micro Fusion Cells
Ammo capacity 10
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 6350 grams
Base price 10090 caps

A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

The turbo plasma rifle requires a Turbo Plasma Capacitor.

  • This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.

Note: Turbo Plasma Rifle has +5 crit roll bonus.

Obtaining

See Also