Super Stimpak: Difference between revisions
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|image=stimpak | |image=stimpak | ||
|count=1 | |count=1 | ||
|reqs=[[Profession: Doctor]]: 2 <br> | |reqs=[[Profession: Doctor]]: 2 <br> [[Blueprints]] | ||
|res=1 x [[File:Stimx.gif|link=Stimpak]] and<br>2 x [[File:jar.gif|link=Bio Med Gel]] and<br>1 x [[File:chem2_2.gif|link=Chemical component]]<br> | |res=1 x [[File:Stimx.gif|link=Stimpak]] and<br>2 x [[File:jar.gif|link=Bio Med Gel]] and<br>1 x [[File:chem2_2.gif|link=Chemical component]]<br> | ||
|tools=[[File:med_mach.gif|link=Medical Terminal]] | |tools=[[File:med_mach.gif|link=Medical Terminal]] | ||
Revision as of 22:43, 6 September 2013
| Super Stimpak | |
|---|---|
| |
| An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
| Effects | Immediate: +80 to Current Hit Points |
| n/a | |
| Weight | 453 grams |
| Base Price | 310 Caps |
| Crafting Table | |
|---|---|
| File:Stimpak x 1 | |
| Requirements | Profession: Doctor: 2 Blueprints |
| Blueprints | No |
| Resources | 1 x and2 x File:Jar.gif and 1 x File:Chem2 2.gif |
| Tools | File:Med mach.gif |
| XP | 26 info maybe outdated |
Blueprint
There is a blueprint in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten Profession: Doctor [2].
After being used, there is a chance to recover an Empty Hypodermic.

