Dead Man Walking: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 15: | Line 15: | ||
| '''Where to obtain (Spoiler)''' | | '''Where to obtain (Spoiler)''' | ||
|- | |- | ||
| It can be obtained during a conversation with a | | It can be obtained during a conversation with a [[Glowing creature|glowing ghoul]] who lives at north east of [[Watershed]] in [[Necropolis]]. | ||
|} | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Support Perks]] | [[Category:Support Perks]] | ||
Revision as of 21:53, 26 October 2013
| Perk Dead Man Walking | |
|---|---|
| Type | {{{type}}} |
| Requirements | Intelligence 5, Doctor 50 |
| Ranks | 1 |
| Bonus | {{{bonus}}} |
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the normally allowed negative value before you finally die.
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
| Where to obtain (Spoiler) |
| It can be obtained during a conversation with a glowing ghoul who lives at north east of Watershed in Necropolis. |