Grenade (Pulse): Difference between revisions
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Prof. Torr (talk | contribs) m (Renamed Category:Throwing Weapons to Category:Throwing-class weapons.) |
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{{ | {{Grenade | ||
|name=Grenade (Pulse) | |name=Grenade (Pulse) | ||
|desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | |desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | ||
| Line 6: | Line 6: | ||
|dmgmax=300 | |dmgmax=300 | ||
|dmgtype=EMP | |dmgtype=EMP | ||
|atk0= | |atk0=Throw | ||
|atk1=n/a | |atk1=n/a | ||
|atk2=n/a | |atk2=n/a | ||
|params0=AP: 4 | |params0=AP: 4 | ||
|params1= | |params1= | ||
|params2= | |params2= | ||
| Line 22: | Line 22: | ||
==Obtaining== | ==Obtaining== | ||
The pulse grenade sometimes spawns in the lockers of the [[Ares Rocket Silo]]. | The pulse grenade sometimes spawns in the lockers of the [[Ares Rocket Silo]]. | ||
== See Also == | |||
*[[Molotov Cocktail]] | |||
*[[Grenade (Frag)]] | |||
*[[Grenade (Fire)]] | |||
*[[Dynacord Stick]] | |||
*[[Throwing Knife]] | |||
*Perk [[Heave Ho!]] | |||
[[Category:EMP damage]] | [[Category:EMP damage]] | ||
Revision as of 08:53, 13 November 2017
| Grenade (Pulse) | |
|---|---|
| File:Grenadeq | |
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | |
| Damage | 150 - 300 |
| Throw | AP: 4 |
| Range | 15 hex (if Strength ≥ 5) |
| Radius of damage | ? hex |
| Damage type | EMP |
| Weapon Perk | None |
| Strength required | 4 |
| Type | Single-handed |
| Weight | 453 grams |
| Base price | 150 caps |
Obtaining
The pulse grenade sometimes spawns in the lockers of the Ares Rocket Silo.