Psycho: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 23: | Line 23: | ||
|reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | |reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | ||
|res=4 x [[File:Chemical Component.gif|link=Chemical Component]] and<br>1 x [[File:Biomedgel.gif|link=Bio Med Gel]] and<br> | |res=4 x [[File:Chemical Component.gif|link=Chemical Component]] and<br>1 x [[File:Biomedgel.gif|link=Bio Med Gel]] and<br> | ||
|tools=[[ | |tools=[[Medical Terminal]] | ||
|xp=[[?]][[?]] | |xp=[[?]][[?]] | ||
}} | }} | ||
Revision as of 20:27, 15 September 2013
| Psycho | |
|---|---|
| |
| An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
| Effects | Immediate: +15 to damage resistance, +1 to Strength, +1 to Endurance, -2 to Perception |
| -15 to Damage Resistance, -1 to Strength, -1 to Endurance, +2 to Perception after 10 hours | |
| Weight | 100 grams |
| Base Price | 700 Caps |
Note: This drug only increases one's resistance to Normal damage.
Obtaining
Psycho can be sold by doctors, and it can be crafted.
| Crafting Table | |
|---|---|
| File:Lastdrug x 1 | |
| Requirements | Profession: Doctor: 2 Blueprints |
| Blueprints | No |
| Resources | 4 x and1 x |
| Tools | Medical Terminal |
| XP | ?? info maybe outdated |

