Addicted: Difference between revisions

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[[File:ChemReliant.gif|thumb|An addict.]]
[[File:ChemReliant.gif|thumb|An addict.]]
Addiction means that a character needs some consumable (ex; drug, drink,) to be used regularly or the character will suffer a penalty from withdrawal. So when a character uses [[Psycho]] for example, and becomes addicted to it, he suffers once the Psycho wears off.
Traditionally, addiction meant that a character needs some consumable (ex; drug, drink,) to be used regularly or the character will suffer a penalty from withdrawal. So when a character used [[Psycho]] for example, and becomes addicted to it, he would suffer once the Psycho wears off.


Each addiction can be temporarily alleviated by taking more of whatever caused the addiction, but otherwise reduces [[AP]] by 1 when ignored. The causes of addictions can be seen in the character's profile screen on the [[Reputation|Karma]] tab.  
Each addiction was temporarily alleviated by taking more of whatever caused the addiction, but otherwise reduced [[AP]] by 1 when ignored. The causes of addictions could be seen in the character's profile screen on the [[Reputation|Karma]] tab.


'''NOTE''': You can no longer get addicted to drugs unless you have the [[Chem Reliant]] trait. Historically though, any character could become addicted even without the [[Chem Reliant]] [[Trait]], and such addictions would last 1 hour.
However, you can '''no longer get addicted to drugs'''unless you have the [[Chem Reliant]] trait. Historically though, any character could become addicted even without the [[Chem Reliant]] [[Trait]], and such addictions would last 1 hour.


== Addicting Substances ==
'''NOTE''': The [[Tragic Card Game]] can actually become an in-game addiction.
 
== Formerly Addictive Substances ==
* [[Buffout]]
* [[Buffout]]
* [[Jet]] addiction is more permanent, and thus requires [[Jet Antidote]] to correct.
* [[Jet]] addiction is more permanent, and thus requires [[Jet Antidote]] to correct.

Revision as of 01:20, 27 April 2020

An addict.

Traditionally, addiction meant that a character needs some consumable (ex; drug, drink,) to be used regularly or the character will suffer a penalty from withdrawal. So when a character used Psycho for example, and becomes addicted to it, he would suffer once the Psycho wears off.

Each addiction was temporarily alleviated by taking more of whatever caused the addiction, but otherwise reduced AP by 1 when ignored. The causes of addictions could be seen in the character's profile screen on the Karma tab.

However, you can no longer get addicted to drugsunless you have the Chem Reliant trait. Historically though, any character could become addicted even without the Chem Reliant Trait, and such addictions would last 1 hour.

NOTE: The Tragic Card Game can actually become an in-game addiction.

Formerly Addictive Substances