Adrenaline Rush: Difference between revisions
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|name=Adrenaline Rush | |name=Adrenaline Rush | ||
|image=Adrenaline Rush.gif | |image=Adrenaline Rush.gif | ||
|reqs=[[Level]] 3 | |reqs=[[Level]] 3<br>[[Strength]] ≥ 5 | ||
|ranks=1 | |ranks=1 | ||
|type='''Level Perk''' | |||
|bonus=Incoming damage boosts [[DR]]/[[DT]] | |||
}} | }} | ||
Revision as of 15:05, 21 September 2017
Perk Adrenaline Rush | |
---|---|
Type | Level Perk |
Requirements | Level 3 Strength ≥ 5 |
Ranks | 1 |
Bonus | Incoming damage boosts DR/DT |
Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.
The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.
Unlike Toughness and Even Tougher, Adrenaline Rush increases player's resistance to all six types of damage.
HP loss - DT/DR bonus relation
Total HP loss | Total DT bonus | Total DR bonus |
---|---|---|
≥ 25% | 1 | 5 |
≥ 50% | 2 | 10 |
≥ 75% | 3 | 15 |
Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.