Better Critical: Difference between revisions
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|ranks=1 | |ranks=1 | ||
|type='''Level Perk''' | |type='''Level Perk''' | ||
|bonus=You do more crit damage | |bonus=You do more crit damage:<br>+20% ranged damage<br>+25% melee damage | ||
}}''The [[critical hits]] you cause in [[combat]] are more devastating. | }}''The [[critical hits]] you cause in [[combat]] are more devastating. | ||
Revision as of 18:50, 19 April 2020
Perk Better Criticals | |
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Type | Level Perk |
Requirements | Level 12 and either: Small Guns ≥ 175% or Big Guns ≥ 175% or Energy Weapons ≥ 175% or Close Combat ≥ 175 or Throwing ≥ 175% |
Ranks | 1 |
Bonus | You do more crit damage: +20% ranged damage +25% melee damage |
The critical hits you cause in combat are more devastating.
You gain a 20% bonus for ranged attacks (+25% bonus for melee/unarmed attacks) on the Critical Hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a Critical Hit.
Note: This perk is particularly useful for snipers.
See Also
Other Perks | ||
---|---|---|
Required level 3 | More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling | |
Required level 6 | In Your Face! · Even More Criticals · Silent Running · Toughness | |
Required level 9 | Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage | |
Required level 12 | Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy | |
Required level 15 | Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage | |
Required level 18 | Lifegiver · Dodger · Bonus Rate of Attack |