Build Advice: Perks: Difference between revisions
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==Avoid These Perks== | ==Avoid These Perks== | ||
* | * All medical perks, unless you're trying a Role-Play character. | ||
* [[Earlier Sequence]] is not a strong benefit in Real-Time compared to [[Adrenaline Rush]]. | * [[Earlier Sequence]] is not a strong benefit in Real-Time compared to [[Adrenaline Rush]]. | ||
* [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill. | * [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill. | ||
* [[Livewire]] unless you're trying some [[Armor Class] plan, but remember AC only works when you're running. | * [[Livewire]] unless you're trying some [[Armor Class] plan, but remember AC only works when you're running. | ||
* [[Gambler]] because [[Gambling]] is not working yet. | |||
* [[Tree Trunk Thighs]] | |||
* All of the GAIN perks. | * All of the GAIN perks. | ||
* [[Ghost]] | * [[Ghost]] | ||
* [[Iron Grip]] | |||
==For | ==For Tanky Characters== | ||
Like a [[PvE]] explorer, your first lead-in character, or even a [[PvP]] fighter. | Like a [[PvE]] explorer, your first lead-in character, or even a [[PvP]] fighter. | ||
* Level 3: [[Adrenaline Rush]] or [[Quick Recovery]] | * Level 3: [[Adrenaline Rush]] or [[Quick Recovery]] | ||
Line 40: | Line 42: | ||
* Level 6: [[Even More Critcal]] | * Level 6: [[Even More Critcal]] | ||
* Level 9: [[Sharpshooter]] | * Level 9: [[Sharpshooter]] | ||
* Level 12: [[ | * Level 12: [[Better Criticals]] | ||
* Level 15: [[Right Between the Eyes]] | * Level 15: [[Right Between the Eyes]] | ||
* Level 18: [[Bonus Rate of Fire]] | * Level 18: [[Bonus Rate of Fire]] | ||
* Level 21: | * Level 21: [[Action Boy]] or [[Lifegiver]] or [[Hit the Gaps]] | ||
* Level 24: [[Action Boy]] | * Level 24: [[Action Boy]] | ||
Revision as of 03:40, 31 January 2017
Build Advice | |
---|---|
Forget the builds you used in Fallout 2. The builds in this game are different. | |
Season | {{{season}}} |
Status | wip |
Completion | 5% |
Authors | Henry |
This Chapter | Perks |
More Chapters | Build Advice: Title Page Build Advice: SPECIAL Build Advice: Traits Build Advice: Perks Build Advice: Skills Build Advice: Strong Explorer Build Advice: Universal Soldier Build Advice: True Sniper Build Advice: A Miner Build Advice: Crit Boxer |
Notes | {{{notes}}} |
Key Perks
Notice below that no matter which build type you choose, a few Perks are considered nearly mandatory for all characters. They include:
- At least one Lifegiver because Hit Points are that important.
- Even Tougher for tanks. Even some snipers use this one.
- Bonus Rate of Fire or Bonus HtH Attacks so you shoot (or punch) faster.
Avoid These Perks
- All medical perks, unless you're trying a Role-Play character.
- Earlier Sequence is not a strong benefit in Real-Time compared to Adrenaline Rush.
- Weapon Handling. ST-related penalties to Hit Chance are offset with higher gun skill.
- Livewire unless you're trying some [[Armor Class] plan, but remember AC only works when you're running.
- Gambler because Gambling is not working yet.
- Tree Trunk Thighs
- All of the GAIN perks.
- Ghost
- Iron Grip
For Tanky Characters
Like a PvE explorer, your first lead-in character, or even a PvP fighter.
- Level 3: Adrenaline Rush or Quick Recovery
- Level 6: Toughness or Quick Pockets
- Level 9: Even Tougher
- Level 12: Lifegiver
- Level 15: Lifegiver+ or Man of Steel
- Level 18: Bonus Rate of Fire
- Level 21: Action Boy or Bonus Ranged Damage
- Level 24: Stonewall or More Ranged Damage
For Snipers
- Level 3: More Critcal
- Level 6: Even More Critcal
- Level 9: Sharpshooter
- Level 12: Better Criticals
- Level 15: Right Between the Eyes
- Level 18: Bonus Rate of Fire
- Level 21: Action Boy or Lifegiver or Hit the Gaps
- Level 24: Action Boy
For Other
- Level 3: Adrenaline Rush
- Level 6:
- Level 9:
- Level 12: Lifegiver
- Level 15:
- Level 18: Bonus Rate of Fire
- Level 21:
- Level 24: