Build Advice: Perks: Difference between revisions

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==For Snipers==
==For Snipers==
For a proper sniper, you should decide which gun you'll mainly use, check the weapon's range, and plan your snipers [[Sight]] accordingly. At the bare minimum, this means being able to see at least as far as your gun shoots, but it is advised to have Sight 1 or 2 hexes beyond that. Remember to account for [[Drugs]] when planning builds with such precision. Typical perks might be:
* Level 3: [[More Critical]]
* Level 3: [[More Critical]]
* Level 6: [[Even More Criticals]]
* Level 6: [[Even More Criticals]]

Revision as of 04:14, 31 January 2017

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season {{{season}}}
Status wip
Completion 5%
Authors Henry
This Chapter Perks
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Build Advice: Strong Explorer
Build Advice: Universal Soldier
Build Advice: True Sniper
Build Advice: A Miner
Build Advice: Crit Boxer
Notes {{{notes}}}


Key Perks

Notice below that no matter which build type you choose, a few Perks are considered nearly mandatory for all characters. They include:

Avoid These Perks

For Tanky Characters

For treasure hunters and other PvE explorers, or even some PvP fighters:

For Snipers

For a proper sniper, you should decide which gun you'll mainly use, check the weapon's range, and plan your snipers Sight accordingly. At the bare minimum, this means being able to see at least as far as your gun shoots, but it is advised to have Sight 1 or 2 hexes beyond that. Remember to account for Drugs when planning builds with such precision. Typical perks might be:

Other Fun Perks

Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:

This guide won't cover everything - there are many thing you can experiment with later.