Build Advice: Perks: Difference between revisions

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* At least one [[Lifegiver]] because [[Hit Points]] are that important.
* At least one [[Lifegiver]] because [[Hit Points]] are that important.
* [[Even Tougher]] for tanks. Even some snipers use this one.
* [[Even Tougher]] for tanks. Even some snipers use this one.
* [[Bonus Rate of Fire]] (or [[Bonus HtH Attacks]]) so you shoot (or punch) faster.
* [[Bonus Rate of Attack]] so you shoot (and punch) faster.


==Avoid These Perks==
==Avoid These Perks==
* All medical perks, unless you're trying a Role-Play character.
* Except in [[TB]], [[Earlier Sequence]] is not usually preferred in [[RT]] over [[Adrenaline Rush]].
* [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill.
* [[Weapon Handling]]. [[ST]]-related penalties to [[Hit Chance]] are offset with higher gun skill.
* [[Gambler]] because [[Gambling]] is not working yet.
* [[Gambler]] because [[Gambling]] is not working yet.
* [[Tree Trunk Thighs]]
* [[Ghost]] except for a dedicated sneak/spy/scout
* All of the GAIN perks
* All of the [[AC]] perks, unless you really want an [[Armor Class]] specialist: [[Livewire]], [[Dodger]]
* [[Ghost]]
* [[Iron Grip]]
* All of the [[AC]] perks, unless you really want an [[Armor Class]] specialist, but remember that [[AC]] only works when your character is running: [[Livewire]], [[Dodger]], [[Dodger+]], [[HtH Evade]]


==For Tanky Characters==
==For Tanky Characters==
For treasure hunters and other [[PvE]] explorers, or even some [[PvP]] fighters:
For treasure hunters and other [[PvE]] explorers, or even some [[PvP]] fighters:
* Level 3: [[Adrenaline Rush]] or [[Quick Recovery]]
* Level 3: [[Adrenaline Rush]] or [[Quick Pockets]]
* Level 6: [[Toughness]] or [[Quick Pockets]]
* Level 6: [[Toughness]] or [[Quick Pockets]]
* Level 9: [[Even Tougher]]
* Level 9: [[Even Tougher]]
* Level 12: [[Lifegiver]]
* Level 12: [[Lifegiver]]
* Level 15: [[Lifegiver]] or [[Man of Steel]]
* Level 15: [[Lifegiver]] or [[Man of Steel]]
* Level 18: [[Bonus Rate of Fire]]
* Level 18: [[Bonus Rate of Attack]]
* Level 21: [[Action Boy]] or [[Bonus Ranged Damage]]
* Level 21: [[Action Boy]] or [[Bonus Ranged Damage]]
* Level 24: [[Stonewall]] or [[More Ranged Damage]]
* Level 24: [[Stonewall]] or [[More Ranged Damage]]
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* Level 9: [[Sharpshooter]]
* Level 9: [[Sharpshooter]]
* Level 12: [[Better Criticals]]
* Level 12: [[Better Criticals]]
* Level 15: [[Right Between the Eyes]]
* Level 15: [[Gain Luck]] from 8 to 10
* Level 18: [[Bonus Rate of Fire]]
* Level 18: [[Bonus Rate of Attack]]
* Level 21: [[Action Boy]] or [[Lifegiver]]
* Level 24: [[Action Boy]] or [[Hit the Gaps]]


==Other Fun Perks==
==Other Fun Perks==
Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:
Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:
* [[Heave Ho!]] and [[Heave Ho!!]]
* [[Heave Ho!]] and [[Heave Ho!!]]
* Both [[Pyromaniac]] perks
* [[Pyromaniac]]
* [[In Your Face!]] and all of the HtH perks
* [[In Your Face!]] and [[Close Combat Master]]
* [[Silent Death]] and [[Silent Running]]
* [[Silent Death]] and [[Silent Running]]



Revision as of 02:07, 11 December 2017

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season 2
Status Will add a Builds Template
Completion 90%
Authors Henry
This Chapter Perks
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Builds: Strong Explorer
Builds: Universal Soldier
Builds: Turbo Miner
Builds: A Leveling Build
Notes Expect changes in S3


Key Perks

Notice below that no matter which build type you choose, a few Perks are considered nearly mandatory for all characters. They include:

Avoid These Perks

For Tanky Characters

For treasure hunters and other PvE explorers, or even some PvP fighters:

For Snipers

For a proper sniper, you should decide which gun you'll mainly use, check the weapon's range, and plan your snipers Sight accordingly. At the bare minimum, this means being able to see at least as far as your gun shoots, but it is advised to have Sight 1 or 2 hexes beyond that. Remember to account for Drugs when planning builds with such precision. Typical perks might be:

Other Fun Perks

Not mentioned above are some perks for builds that can be fun, like Sneakers, Pyromaniacs, Turn-Based builds, Throwers, Rocketeers, etc. Some are:

This guide won't cover everything - there are many thing you can experiment with later.

Go to next chapter: About Skills