Cooldowns: Difference between revisions
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(→Major cooldowns: Weakened cooldown has been removed.) |
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*'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat. | *'''Battle cooldown''' - prevents your character from running away outside a map while being hit in Real-Time Combat. | ||
*'''[[Crafting]] cooldown''' - has been removed. | *'''[[Crafting]] cooldown''' - has been removed. | ||
*'''[[Weakened]] cooldown''' - | *'''[[Weakened]] cooldown''' - has been removed. | ||
== Skills with cooldowns == | == Skills with cooldowns == |
Revision as of 21:37, 8 April 2014
Cooldowns are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the Pip-Boy's Status page.
Major cooldowns
- Gathering cooldown - has been removed.
- Replication cooldown - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes.
- Exit game cooldown - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.
- Battle cooldown - prevents your character from running away outside a map while being hit in Real-Time Combat.
- Crafting cooldown - has been removed.
- Weakened cooldown - has been removed.
Skills with cooldowns
- Steal - may be shortened with the Master Thief support perk.
- Lockpick
- Repair
- Doctor
- First Aid - may be shortened with the Medic perk.