First Aid
Skill First Aid | |
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Modifies | Amount of hp healed when using First Aid. |
Initial level | (Perception+Intelligence) x 2 |
Related perks | Medic Field Medic |
Related traits | |
Maximum | 200 |
"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."
First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of HP you can restore with this skill. Formula for HPs actually restored is Random(2/5*skill,skill) Hit Points. Besides this formula, there is a 5% chance of either critical success or critical failure, determined by a Random(0,11) roll vs. healer's Luck. A critical success restores HPs equal to skill level. A critical failure restores only Random(1,skill/10) Hit Points.
First Aid only regenerates Hit Points, and does not correct broken limbs, Injuries that require Doctor skill, or an NPC Doctor.
NOTE: Reading First Aid Books will increase First Aid skill, 6 points per book, up to 60 points maximum, but not in excess of the 200-point cap limit on First Aid.
NOTE: If you're in Sneak mode when using First Aid on someone else, you'll be de-sneaked.
NOTE: You get XP when you use First Aid successfully, but only up to level 30, after which you don't get XP from using First Aid.
NOTE: Maximum First Aid skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.
Cooldown
The amount of time between each use of First Aid is governed by your skill.
First Aid skill cooldowns:
<50% - always 180 seconds 50% - 180s 75% - 165s 100% - 150s 125% - 135s 150% - 120s 175% - 105s 200% - 90s
See Also
Skills | ||
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Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |