Cooldowns: Difference between revisions
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(Doctor/First Aid skill cooldowns added.) |
(→Skills with cooldowns: Corrected) |
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Line 20: | Line 20: | ||
Doctor/First Aid skill cooldowns: | Doctor/First Aid skill cooldowns: | ||
<50% - always 180 seconds | <50% - always 180 seconds | ||
50% - 180s | |||
75% - | 75% - 165s | ||
100% - | 100% - 150s | ||
125% - | 125% - 135s | ||
150% - | 150% - 120s | ||
175% - | 175% - 105s | ||
200% - | 200% - 90s. | ||
== See also == | == See also == | ||
*[[Timeouts|Timeouts command]] | *[[Timeouts|Timeouts command]] |
Revision as of 22:35, 30 April 2015
Cooldowns are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the Pip-Boy's Status page.
Major cooldowns
- Gathering cooldown - has been removed.
- Replication cooldown - delays respawn after death for 60 seconds. If you died from a triggered explosive in your inventory, replication cooldown becomes 8 minutes.
- Exit game cooldown - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.
- Battle cooldown - prevents your character from running away outside a map while being hit in Real-Time Combat.
- Crafting cooldown - has been removed.
- Weakened cooldown - has been removed.
Skills with cooldowns
- Steal - may be shortened with the Master Thief support perk.
- Lockpick
- Repair
- Doctor
- First Aid - may be shortened with the Medic perk.
Doctor/First Aid skill cooldowns:
<50% - always 180 seconds 50% - 180s 75% - 165s 100% - 150s 125% - 135s 150% - 120s 175% - 105s 200% - 90s.