Dead Man Walking: Difference between revisions
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(Created page with "{{Perk |name=Dead Man Walking |image=Dead_Man_Walking.PNG |reqs=Intelligence 5, Doctor 50 |ranks=1 }}''Like Rasputin, it takes a lot to Death|finally finish you o...") |
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Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39. | Despite its name, the [[perk]] does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative [[Hit_Points|hit point]] capacity from 19 to 39. | ||
It can be obtained during a conversation with a certain [[Glowing creature|ghoul]] who lives at the [[Watershed]] in [[Necropolis]]. | {| class="mw-collapsible mw-collapsed wikitable" | ||
| '''Where to obtain (Spoiler)''' | |||
|- | |||
| It can be obtained during a conversation with a certain [[Glowing creature|ghoul]] who lives at the [[Watershed]] in [[Necropolis]]. | |||
|} | |||
[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Support Perks]] | [[Category:Support Perks]] |
Revision as of 21:15, 26 October 2013
Perk Dead Man Walking | |
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Type | {{{type}}} |
Requirements | Intelligence 5, Doctor 50 |
Ranks | 1 |
Bonus | {{{bonus}}} |
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the normally allowed negative value before you finally die.
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
Where to obtain (Spoiler) |
It can be obtained during a conversation with a certain ghoul who lives at the Watershed in Necropolis. |