Dead Man Walking: Difference between revisions
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| '''Where to obtain (Spoiler)''' | | '''Where to obtain (Spoiler)''' | ||
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| It can be obtained during a conversation with a | | It can be obtained during a conversation with a [[Glowing creature|glowing ghoul]] who lives at north east of [[Watershed]] in [[Necropolis]]. | ||
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[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Support Perks]] | [[Category:Support Perks]] |
Revision as of 22:53, 26 October 2013
Perk Dead Man Walking | |
---|---|
Type | {{{type}}} |
Requirements | Intelligence 5, Doctor 50 |
Ranks | 1 |
Bonus | {{{bonus}}} |
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the normally allowed negative value before you finally die.
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
Where to obtain (Spoiler) |
It can be obtained during a conversation with a glowing ghoul who lives at north east of Watershed in Necropolis. |