Doctor: Difference between revisions
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(There is no Weakened status anymore, removed text about it.) |
(Cooldown times) |
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== Cooldown == | == Cooldown == | ||
The amount of time between each use of Doctor is governed by your skill. <br> | The amount of time between each use of Doctor is governed by your skill. <br> | ||
Doctor/First Aid skill cooldowns: | |||
<50% - always 180 seconds | |||
50% - 180s | |||
75% - 165s | |||
100% - 150s | |||
125% - 135s | |||
150% - 120s | |||
175% - 105s | |||
200% - 90s. | |||
== See also == | == See also == | ||
Revision as of 22:36, 30 April 2015
Skill Doctor | |
---|---|
Modifies | Chance to heal crippled limbs. |
Initial level | 15% + ((Perception + Intelligence)/2) |
Related perks | Medic, Healer, Healer+, Living Anatomy |
Related traits | |
Maximum | {{{max}}} |
"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."
Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.
- Doctor only heals injuries, it doesn't restore your hit points.
- Doctor is a requirement for Profession: Doctor.
- This skill is not affected by Luck.
Note: You can Doctor skill during a Turn-Based combat.
Note: Using This skill on others makes the healer unsneaked.
Cooldown
The amount of time between each use of Doctor is governed by your skill.
Doctor/First Aid skill cooldowns:
<50% - always 180 seconds 50% - 180s 75% - 165s 100% - 150s 125% - 135s 150% - 120s 175% - 105s 200% - 90s.