Doctor: Difference between revisions

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(There is no Weakened status anymore, removed text about it.)
(Cooldown times)
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== Cooldown ==
== Cooldown ==
The amount of time between each use of Doctor is governed by your skill. <br>
The amount of time between each use of Doctor is governed by your skill. <br>
The cooldown time, in seconds, equals ''18000 / skill level''.
Doctor/First Aid skill cooldowns:
 
      <50% - always 180 seconds
{|border="1" cellpadding="6" cellspacing="1" align="center"
          50% - 180s
! Skill
          75% - 165s
! Cooldown
          100% - 150s
|-
          125% - 135s
| 25%
          150% - 120s
|12 minutes
          175% - 105s
|-
          200% - 90s.
| 50%
|6 minutes
|-
| 75%
|4 minutes
|-
| 100%
|3 minutes
|-
| 125%
|145 seconds
|-
| 150%
|120 seconds
|-
| 175%
|103 seconds
|-
| 200%
| 90 seconds
|}
 
== See also ==
== See also ==



Revision as of 22:36, 30 April 2015

Skill
Doctor
Modifies Chance to heal crippled limbs.
Initial level 15% + ((Perception + Intelligence)/2)
Related perks Medic, Healer, Healer+, Living Anatomy
Related traits
Maximum {{{max}}}

"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."

Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.

  • This skill is not affected by Luck.

Note: You can Doctor skill during a Turn-Based combat.

Note: Using This skill on others makes the healer unsneaked.

Cooldown

The amount of time between each use of Doctor is governed by your skill.
Doctor/First Aid skill cooldowns:

     <50% - always 180 seconds
          50% - 180s
          75% - 165s
         100% - 150s
         125% - 135s
         150% - 120s
         175% - 105s
         200% - 90s.

See also