First Aid: Difference between revisions
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"''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''" | "''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''" | ||
First Aid is primarily used to heal yourself, another player, or an [[NPC]]. Your skill % is the highest amount of [[hp]] you can restore with this [[skill]]. Formula for hp actually restored is Random(2/5*skill,skill) [[hit points]]. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's [[Luck]]. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed | First Aid is primarily used to heal yourself, another player, or an [[NPC]]. Your skill % is the highest amount of [[hp]] you can restore with this [[skill]]. Formula for hp actually restored is Random(2/5*skill,skill) [[hit points]]. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's [[Luck]]. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed. | ||
First Aid only regenerates [[hit points]], and does not heal [[injuries]] - that is the [[Doctor]]'s job. | |||
'''Note:''' First Aid works during a [[Turn-Based]] combat. | '''Note:''' First Aid works during a [[Turn-Based]] combat. |
Revision as of 07:49, 8 May 2014
Skill First Aid | |
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Modifies | Amount of hp healed when using First Aid. |
Initial level | 30% + ((Perception+Intelligence)/2) |
Related perks | Healer, Healer+, Blessed Are the Weak, Medic |
Related traits | |
Maximum | {{{max}}} |
"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."
First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's Luck. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed.
First Aid only regenerates hit points, and does not heal injuries - that is the Doctor's job.
Note: First Aid works during a Turn-Based combat.
Note: Using This skill on others makes the healer unsneaked.
Cooldown
The amount of time between each use of First Aid is governed by your skill.
The cooldown time, in seconds, equals 18000 / skill level.
Skill | Cooldown |
---|---|
25% | 12 minutes |
50% | 6 minutes |
75% | 4 minutes |
100% | 3 minutes |
125% | 145 seconds |
150% | 120 seconds |
175% | 103 seconds |
200% | 90 seconds |