First Aid: Difference between revisions

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(Cooldown times added.)
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== Cooldown ==
== Cooldown ==
The amount of time between each use of First Aid is governed by your skill. <br>
The amount of time between each use of First Aid is governed by your skill. <br>
The cooldown time, in seconds, equals ''18000 / skill level''.
 
{|border="1" cellpadding="6" cellspacing="1" align="center"
First Aid skill cooldowns:
! Skill
      <50% - always 180 seconds
! Cooldown
          50% - changed to 180s from 360s
|-
          75% - changed to 165s from 240s
| 25%
          100% - changed to 150s from 180s
|12 minutes
          125% - changed to 135s from 145s
|-
          150% - unchanged, 120s
| 50%
          175% - changed to 105s from 103s
|6 minutes
          200% - unchanged, 90s.
|-
 
| 75%
|4 minutes
|-
| 100%
|3 minutes
|-
| 125%
|145 seconds
|-
| 150%
|120 seconds
|-
| 175%
|103 seconds
|-
| 200%
| 90 seconds
|}


== See also ==
== See also ==

Revision as of 22:34, 30 April 2015

Skill
First Aid
Modifies Amount of hp healed when using First Aid.
Initial level 30% + ((Perception+Intelligence)/2)
Related perks Healer, Healer+, Blessed Are the Weak, Medic
Related traits
Maximum {{{max}}}

"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."

First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's Luck. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed.

First Aid only regenerates hit points, and does not heal injuries - that is the Doctor's job.

Note: First Aid works during a Turn-Based combat.

Note: Using This skill on others makes the healer unsneaked.

Note: After your character level is 30, you don't get anymore experience from First Aid.

Cooldown

The amount of time between each use of First Aid is governed by your skill.

First Aid skill cooldowns:

     <50% - always 180 seconds
         50% - changed to 180s from 360s
          75% - changed to 165s from 240s
         100% - changed to 150s from 180s
         125% - changed to 135s from 145s
         150% - unchanged, 120s
         175% - changed to 105s from 103s
         200% - unchanged, 90s.


See also