First Aid
Skill First Aid | |
---|---|
Modifies | Amount of hp healed when using First Aid. |
Initial level | 30% + ((Perception+Intelligence)/2) |
Related perks | Healer, Healer+, Blessed Are the Weak, Medic |
Related traits | |
Maximum | {{{max}}} |
"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."
First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's Luck. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed.
First Aid only regenerates hit points, and does not heal injuries - that is the Doctor's job.
Note: First Aid works during a Turn-Based combat.
Note: Using This skill on others makes the healer unsneaked.
Note: After your character level is 30, you don't get anymore experience from First Aid.
Cooldown
The amount of time between each use of First Aid is governed by your skill.
First Aid skill cooldowns:
<50% - always 180 seconds 50% - changed to 180s from 360s 75% - changed to 165s from 240s 100% - changed to 150s from 180s 125% - changed to 135s from 145s 150% - unchanged, 120s 175% - changed to 105s from 103s 200% - unchanged, 90s.