Grenade (Pulse): Difference between revisions
Jump to navigation
Jump to search
Prof. Torr (talk | contribs) m (Renamed Category:Damage type EMP to Category:EMP damage.) |
Prof. Torr (talk | contribs) m (Renamed Category:Single-handed to Category:Single-handed weapons.) |
||
Line 24: | Line 24: | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Single-handed]] | [[Category:Single-handed weapons]] | ||
[[Category:Throwing Weapons]] | [[Category:Throwing Weapons]] | ||
[[Category:EMP damage]] | [[Category:EMP damage]] |
Revision as of 22:58, 30 October 2015
Grenade (Pulse) | ||
---|---|---|
An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. | ||
Damage | 150 - 300 | |
Single | AP: 4, Range: 15 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | EMP | |
Weapon Perk | None | |
Ammo | None | |
Ammo capacity | 0 | |
Strength required | 4 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 453 grams | |
Base price | 150 caps |
Obtaining
The pulse grenade sometimes spawns in the lockers of the Ares Rocket Silo.