Healing Rate: Difference between revisions
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'''Healing Rate''' is a [[Character]]'s ability to regenerate [[HP]] over time. Some lost [[Hit Points]] regenerate every minute (or 30 seconds if you have [[Fast Metabolism]]) based on a percentage of the [[Character]]'s total health, rounded down, but no less than 3 points. | |||
'''Exception''': if the Healing Rate is not positive, as a result of [[Radiated|radiation]] for example, its value is added to the [[HP]]. | |||
The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''. | The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''. | ||
== Affects on Healing Rate == | |||
== | |||
* Your [[Endurance]] affects your healing rate: | * Your [[Endurance]] affects your healing rate: | ||
** With 1 Endurance, your base healing rate is 7 | ** With 1 Endurance, your base healing rate is 7 | ||
Line 14: | Line 14: | ||
** With 10 Endurance, it is 12 | ** With 10 Endurance, it is 12 | ||
*[[Fast Metabolism]] effectively doubles your | * [[Fast Metabolism]] effectively doubles your '''Healing Rate''' by decreasing the time between tics to 30 seconds. | ||
*[[Faster Healing]] [[support perk]] adds +5 to your | * [[Faster Healing]] [[support perk]] adds +5 to your '''Healing Rate'''. | ||
*There is a chance to get bonus to | * There is a chance to get bonus to '''Healing Rate''' from [[Crafting|crafted]] [[Armor]]. | ||
[[Category:Game mechanics]] |
Latest revision as of 00:24, 9 August 2020
Healing Rate is a Character's ability to regenerate HP over time. Some lost Hit Points regenerate every minute (or 30 seconds if you have Fast Metabolism) based on a percentage of the Character's total health, rounded down, but no less than 3 points.
Exception: if the Healing Rate is not positive, as a result of radiation for example, its value is added to the HP.
The starting value for your Healing Rate is 7 + Endurance/2, rounded down.
Affects on Healing Rate
- Your Endurance affects your healing rate:
- With 1 Endurance, your base healing rate is 7
- With 2-3 Endurance, it is 8
- With 4-5 Endurance, it is 9
- With 6-7 Endurance, it is 10
- With 8-9 Endurance, it is 11
- With 10 Endurance, it is 12
- Fast Metabolism effectively doubles your Healing Rate by decreasing the time between tics to 30 seconds.
- Faster Healing support perk adds +5 to your Healing Rate.
- There is a chance to get bonus to Healing Rate from crafted Armor.