Healing Rate: Difference between revisions

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Your '''Healing Rate''' is your character's ability to regenerate its [[HP]] over time. Hit Point regeneration occurs every minute (or 30 seconds if you have [[Fast Metabolism]]) and restores the (Healing Rate)% of the total health, rounded down, but no less than 3 points.
'''Healing Rate''' is a [[Character]]'s ability to regenerate [[HP]] over time. Some lost [[Hit Points]] regenerate every minute (or 30 seconds if you have [[Fast Metabolism]]) based on a percentage of the [[Character]]'s total health, rounded down, but no less than 3 points.


'''Exception''': if the Healing Rate is not positive (e.g. as a result of radiation), its value is added to the HP.
'''Exception''': if the Healing Rate is not positive, as a result of [[Radiated|radiation]] for example, its value is added to the [[HP]].


The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''.
The starting value for your Healing Rate is ''7 + Endurance/2, rounded down''.


 
== Affects on Healing Rate ==
== Affecting your Healing Rate: ==
* Your [[Endurance]] affects your healing rate:
* Your [[Endurance]] affects your healing rate:
** With 1 Endurance, your base healing rate is 7
** With 1 Endurance, your base healing rate is 7
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** With 10 Endurance, it is 12
** With 10 Endurance, it is 12


* [[Fast Metabolism]] effectively doubles your healing rate by decreasing the time between tics to 30 seconds.
* [[Fast Metabolism]] effectively doubles your '''Healing Rate''' by decreasing the time between tics to 30 seconds.
* [[Faster Healing]] [[support perk]] adds +5 to your healing rate.
* [[Faster Healing]] [[support perk]] adds +5 to your '''Healing Rate'''.
* There is a chance to get bonus to healing rate from crafted armors
* There is a chance to get bonus to '''Healing Rate''' from [[Crafting|crafted]] [[Armor]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 00:24, 9 August 2020

Healing Rate is a Character's ability to regenerate HP over time. Some lost Hit Points regenerate every minute (or 30 seconds if you have Fast Metabolism) based on a percentage of the Character's total health, rounded down, but no less than 3 points.

Exception: if the Healing Rate is not positive, as a result of radiation for example, its value is added to the HP.

The starting value for your Healing Rate is 7 + Endurance/2, rounded down.

Affects on Healing Rate

  • Your Endurance affects your healing rate:
    • With 1 Endurance, your base healing rate is 7
    • With 2-3 Endurance, it is 8
    • With 4-5 Endurance, it is 9
    • With 6-7 Endurance, it is 10
    • With 8-9 Endurance, it is 11
    • With 10 Endurance, it is 12