Heavy Handed: Difference between revisions

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{{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=[[HtH]] attacks always knock down your opponent, and +2 Unarmed Damage|Penalty=-20 to [[critical hit]] tables.
{{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=[[HtH]] attacks knock down your opponent on successful roll against [[ST]]<br>+5 Final Damage|Penalty=-20 to Critical Power.
}}
}}
''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.''
''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]] (-20 critical power), but you always do more [[Unarmed]] [[damage]] (+5 final damage). Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.''


The [[Strength]] roll to determine whether the opponent is knocked down is:
The [[Strength]] roll to determine whether the opponent is knocked down is:

Revision as of 00:20, 17 September 2017

Trait
Heavy Handed
Benefit HtH attacks knock down your opponent on successful roll against ST
+5 Final Damage
Penalty -20 to Critical Power.

You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical (-20 critical power), but you always do more Unarmed damage (+5 final damage). Additionally, all your unarmed attacks knock down the opponent if a successful Strength roll is made.

The Strength roll to determine whether the opponent is knocked down is:

Weapon in hand Penalty to Strength
None (Default) 5
Brass Knuckles 4
Spiked knuckles 3
Power Fist 1
Mega Power Fist 0