Heavy Handed: Difference between revisions
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{{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=[[HtH]] attacks always knock down your opponent|Penalty=- | {{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=[[HtH]] attacks always knock down your opponent, and +2 Unarmed Damage|Penalty=-20 to [[critical hit]] tables. | ||
}} | }} | ||
''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.'' | ''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.'' |
Revision as of 02:39, 5 January 2016
Trait Heavy Handed | |
---|---|
Benefit | HtH attacks always knock down your opponent, and +2 Unarmed Damage |
Penalty | -20 to critical hit tables. |
You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage. Additionally, all your unarmed attacks knock down the opponent if a successful Strength roll is made.
The Strength roll to determine whether the opponent is knocked down is:
Weapon in hand | Penalty to Strength |
---|---|
None (Default) | 5 |
Brass Knuckles | 4 |
Spiked knuckles | 3 |
Power Fist | 1 |
Mega Power Fist | 0 |