Psycho: Difference between revisions
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|count=1 | |count=1 | ||
|reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | |reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> | ||
|res=1 x [[File:Stimpak.gif|link=Super Stimpak]]2 x [[File:Chemical Component.gif|link=Chemical Component]] and<br>1 x [[File:Biomedgel.gif|link=Bio Med Gel]] | |res=1 x [[File:Stimpak.gif|link=Super Stimpak]]<br>2 x [[File:Chemical Component.gif|link=Chemical Component]] and<br>1 x [[File:Biomedgel.gif|link=Bio Med Gel]]<br> | ||
|tools=[[Medical Terminal]] | |tools=[[Medical Terminal]] | ||
|xp=?? | |xp=?? |
Revision as of 13:29, 10 October 2013
Psycho | |
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An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | Immediate: +15 to Damage Resistance, +1 to Strength, +1 to Endurance, -2 to Perception |
-15 to Damage Resistance, -1 to Strength, -1 to Endurance, +2 to Perception after 10 hours | |
Weight | 100 grams |
Base Price | 700 Caps |
Note: This drug only increases one's resistance to Normal damage.
Obtaining
Psycho can be sold by doctors, and it can be crafted.
Crafting Table | |
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File:Lastdrug x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x 2 x and 1 x |
Tools | Medical Terminal |
XP | ?? info maybe outdated |