Solar Scorcher: Difference between revisions
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On rare occasions, you might find one of these in a [[Caves|cave]]. | On rare occasions, you might find one of these in a [[Caves|cave]], locker in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno], [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse], [http://www.fonline-reloaded.net/wiki/index.php?title=The_Glow Glow] and [http://www.fonline-reloaded.net/wiki/index.php?title=Ares_Rocket_Silo Ares] with a 2% chance to spawn, or in [http://www.fonline-reloaded.net/wiki/index.php?title=Special_Encounter Hidden Bomb Shelter]. | ||
==See also== | ==See also== |
Revision as of 23:05, 27 July 2016
Solar Scorcher | ||
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Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | ||
Damage | 30 - 45 | |
Single | AP: 4, Range: 32. | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Fire | |
Weapon Perk | None | |
Ammo | Light | |
Ammo capacity | 6 | |
Strength required | 3 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 2267 grams | |
Base price | 2000 caps |
On rare occasions, you might find one of these in a cave, locker in Reno, Warehouse, Glow and Ares with a 2% chance to spawn, or in Hidden Bomb Shelter.