Strength: Difference between revisions

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(Added note from Kilgore via irc)
m (related perks + Iron Limbs)
 
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|image=Strength.gif
|image=Strength.gif
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Strong Back]]
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Iron Limbs]]
|traits=[[Bruiser]]
|traits=[[Bruiser]], [[Heavy Handed]]
}}
}}
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon.
Raw physical strength. A high Strength is good for physical [[Character]]s. Modifies: [[Hit Points]], Melee Damage, and [[Carry Weight]]. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.


'''Note:''' Your Strength can be increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless your Strength is already 10, the maximum.
'''NOTE:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.


==Tips==
==Tips==
Higher Strength is beneficial to all [[Character]] [[:Category:Builds|builds]]. Tank [[:Category:Builds|builds]] often have a strength of 5 to allow for [[Adrenaline Rush]]. Pugilists often have ST 7 or more. Low strength results in a decreased [[Carry Weight]], and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your [[Hit Chance]] is penalized by 20%. However, with no [[Levels|level cap]], you can get weapon skill high enough to compensate for low ST. Add [[Drugs]] and possibly a [[Hypertrophy Accelerator|ST implant]], and a sniper can have proper [[Hit Chance]] at max range with base ST 1.


The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like Big Guns (heavy weapons which require 7 in strength) or hand-to-hand fight, it is essential to have a strength equal to or above 7. For light weapons a Strength of 5 is enough. As for energy weapons, a Strength of 6 is recommended. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your [[Chance to hit]]. Strength is very important to crafters too because they benefit from carrying larger loads of items. See [[Carry Weight]].
Strength is very important to miners and crafters as well, because they benefit from a high [[Carry Weight]].


==Drugs that affect Strength==
==Strength-Related [[Drugs]]==
* [[Jet]] -2
*[[Jet]] -2
* [[Buffout]] +2
*[[Buffout]] +2
* [[Psycho]] +1
*[[Psycho]] +1


==Skills Modified by Strength==
==Skills Modified by Strength==
* [[Melee Weapons]]
*[[Close Combat]]
* [[Unarmed]]


[[Category:SPECIAL]]
[[Category:SPECIAL]]
[[Category:Primary Stats]]

Latest revision as of 12:26, 28 July 2023

SPECIAL
Strength
Modifies Carry Weight, Hit Points, Melee Damage
Related perks Adrenaline Rush, Bonus HtH Damage, Gain Strength, Stonewall, Iron Limbs
Related traits Bruiser, Heavy Handed


Raw physical strength. A high Strength is good for physical Characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.

NOTE: Your Strength can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Tips

Higher Strength is beneficial to all Character builds. Tank builds often have a strength of 5 to allow for Adrenaline Rush. Pugilists often have ST 7 or more. Low strength results in a decreased Carry Weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add Drugs and possibly a ST implant, and a sniper can have proper Hit Chance at max range with base ST 1.

Strength is very important to miners and crafters as well, because they benefit from a high Carry Weight.

Strength-Related Drugs

Skills Modified by Strength