Super Stimpak: Difference between revisions
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== Blueprint == | == Blueprint == | ||
There is a [[blueprint]] in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | There is a [[blueprint]] in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | ||
'''Note: You also have option to craft 5 pieces.''' | |||
After being used, there is a chance to recover an [[Empty Hypodermic]]. | After being used, there is a chance to recover an [[Empty Hypodermic]]. |
Revision as of 13:20, 10 October 2013
Super Stimpak | |
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An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
Effects | Immediate: +80 to Current Hit Points |
n/a | |
Weight | 453 grams |
Base Price | 310 Caps |
Crafting Table | |
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File:Stimpak x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x and 2 x and 1 x |
Tools | Medical Terminal |
XP | 26 info maybe outdated |
Blueprint
There is a blueprint in-game for this item. However it is not needed to be able to craft Super Stimpaks. You can do that once you've gotten Profession: Doctor [2].
Note: You also have option to craft 5 pieces.
After being used, there is a chance to recover an Empty Hypodermic.