Fallout 2

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Fallout 2's game box as seen in 1998.

Fallout 2 is a computer role-playing game developed by Black Isle Studios and produced by Tim Cain. The game was released in 1998, only 1 year after the original Fallout game which many now call "Fallout 1". Its main designers were Matt Norton, Chris Avellone, and Feargus Urquhart.

The environment in the Fallout world is dark and harsh, where survival involves use of various tools and weapons, while traversing a hostile landscape populated with deadly critters and peppered with hints of advanced technology. It's all perfectly enhanced with music by Mark Morgan.

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The game begins in 2241, 80 years after the end of Fallout. The player character is a villager in Arroyo, a village built by Fallout 1's Vault Dweller himself, who is also his ancestor. Arroyo suffers from a drought, declares you to be their "Chosen One", and sends you outside of the village to search for "the G.E.C.K" (Garden of Eden Creation Kit), a device meant to recreate cities in the Wasteland after the Great War. Not all of the Vaults had a G.E.C.K, and as the game goes forward, the Chosen One will have to investigate some, to get the precious MacGuffin device that would rescue Arroyo. When the Chosen One eventually finds a G.E.C.K in Vault 13, he comes back to Arroyo and finds his village captured by the Enclave. After many adventures, you use an old oil tanker to reach the Enclave's oil rig, to free the villagers and Vault 13 citizens, killing the presidents and eventually killing the president's bodyguard, Frank Horrigan, Fallout 2's end boss. In the end, Vault 13 and Arroyo inhabitants create a new prosperous community with the help of the G.E.C.K.