Turbo Plasma Rifle: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Prof. Torr (talk | contribs) m (Renamed Category:Two-handed to Category:Two-handed weapons.) |
||
| Line 42: | Line 42: | ||
*[[Laser Rifle]] | *[[Laser Rifle]] | ||
[[Category:Energy Weapons]] | |||
[[Category:Plasma damage]] | |||
[[Category:Two-handed weapons]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 04:31, 15 February 2016
| Turbo Plasma Rifle | ||
|---|---|---|
| ||
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. | ||
| Damage | 50 - 70 | |
| Single | AP: 4, Range: 35 | |
| Aimed Attack | Yes. Single AP +1(2) AP | |
| n/a | ||
| n/a | ||
| Damage type | Plasma | |
| Weapon Perk | None | |
| Ammo | Micro Fusion Cells | |
| Ammo capacity | 10 | |
| Strength required | 6 | |
| Type | Two-handed | |
| Possible buffs for Weapons | ||
| Deterioration | {{{deterioration}}} | |
| Weight | 6350 grams | |
| Base price | 10090 caps | |
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
The turbo plasma rifle requires a Turbo Plasma Capacitor.
- This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.
Note: Turbo Plasma Rifle has +5 crit roll bonus.
Obtaining
- From magic lockers in New Reno and Warehouse with a 2% chance to spawn.
- From The Military Bunker special encounter
