Plastic Explosives
| Dynamite | ||
|---|---|---|
| ||
| A very powerful explosive that can be detonated by remote control. | ||
| Damage | todo - todo | |
| Single | 3 | |
| Aimed Attack | Yes. Single AP +1(2) AP | |
| n/a | ||
| n/a | ||
| Damage type | Explode | |
| Weapon Perk | None | |
| Ammo | None | |
| Ammo capacity | 0 | |
| Strength required | None | |
| Type | Single-handed | |
| Possible buffs for Weapons | ||
| Deterioration | {{{deterioration}}} | |
| Weight | todo grams | |
| Base price | todo caps | |
| Crafting Table | |
|---|---|
| File:Plastic x 1 | |
| Requirements | Profession: Demolition Expert: 2 Blueprints |
| Blueprints | No |
| Resources | 12 x and |
| Tools |
|
| XP | ??? info maybe outdated |
Plastic Explosives are usable explosives featuring a timer. They can be used to kill players, but beware with them in a guarded town! Guards may react harshly if they spot you.
Explosives can also be used to smash doors in cities - several attempts are needed for metal doors. Doors will regenerate after thirty minutes.
When the plastic explosive is activated, a corresponding detonator appears in your inventory. Obviously, this is used to make your c4 explode. Detonators can be tied to a key bind for quicker use. Be careful: you can activate multiple C4 charges at once, which means you'll have multiple detonators each corresponding to a specific C4. So if you intend to blanket an area with many such traps, it can get tricky to keep track of which detonator activates which C4.



