Agility: Difference between revisions

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|name=Agility
|name=Agility
|image=Agility.gif
|image=Agility.gif
|modifies=[[Action Points]],[[Armor Class]]
|modifies=[[Action Points]], [[Armor Class]]
|perks=[[Action Boy]], [[Better Criticals]],[[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Slayer]], [[Sniper]], [[Weapon Handling]]
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]
|traits=[[Small Frame]]
|traits=[[Small Frame]]
}}
}}

Revision as of 22:06, 28 October 2013

SPECIAL
Agility
Modifies Action Points, Armor Class
Related perks Action Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Weapon Handling
Related traits Small Frame


"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

  • Note: Despite the description, Agility does not affect your sequence.

Drugs that affect Agility

Tips

Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.

In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.

Skills Modified by Agility