Blueprints: Difference between revisions
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== Obtaining Blueprints == | == Obtaining Blueprints == | ||
* You can occasionally find [[footlockers]] in [[random encounters]] on city ruins terrain, some of which can be trapped. Opening these usually requires a high [[lockpick]] skill and may contain items ranging from a worthless [[Junk]] to blueprints. Some of them are more difficult to pick open than others. | *You can occasionally find [[footlockers]] in [[random encounters]] on city ruins terrain, some of which can be trapped. Opening these usually requires a high [[lockpick]] skill and may contain items ranging from a worthless [[Junk]] to blueprints. Some of them are more difficult to pick open than others. | ||
* There are [[Quests|quests]] that may give blueprints as reward for your efforts. | *There are [[Quests|quests]] that may give blueprints as reward for your efforts. | ||
* Trade with other players. | *Trade with other players. | ||
* Blueprints can now be purchased from certain NPC merchants via dialogue. | *Blueprints can now be purchased from certain NPC merchants via dialogue. | ||
== Available for Caps via Dialogue == | == Available for Caps via Dialogue == | ||
* Blueprints for Armor - [[Rondo]] | *Blueprints for Armor - [[Rondo]] | ||
* Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | *Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street | ||
* Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Dr Jubilee]] | *Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Dr Jubilee]] | ||
* Blueprints for Explosives - [[Zaius]] | *Blueprints for Explosives - [[Zaius]] | ||
* Blueprints for Small Guns & Big Guns - [[Jacob]] | *Blueprints for Small Guns & Big Guns - [[Jacob]] | ||
* Blueprints for Energy Weapons - [[Ralph]] | *Blueprints for Energy Weapons - [[Ralph]] | ||
== Uses == | == Uses == | ||
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy|fix-boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use. | Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy|fix-boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use. | ||
[[Category:Blueprints]] |
Revision as of 15:05, 1 May 2015
Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
- There are quests that may give blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Blueprints for Armor - Rondo
- Blueprints for Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Some medical blueprints - (Stimpak, Super Stimpak, Rad-X, RadAway, Needler Pistol) - Dr Jubilee
- Blueprints for Explosives - Zaius
- Blueprints for Small Guns & Big Guns - Jacob
- Blueprints for Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your fix-boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.