Blueprints: Difference between revisions
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(You don't need blueprints to make ammon or tools.) |
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[[File:blueprint.png|thumb|Blueprints.]] | [[File:blueprint.png|thumb|Blueprints.]] | ||
Manufacturing plans for a [[weapon]], [[drug]] or [[armor]]. | Manufacturing plans for a [[weapon]], [[drug]] or [[armor]]. | ||
All blueprints look the same, mousing over them will display what they are for. | |||
== Obtaining Blueprints == | == Obtaining Blueprints == |
Revision as of 10:17, 7 December 2013
Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find lockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them are more difficult to pick open than others.
- There are Quests that may give Blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Armors - Rondo
- Drugs - Renesco
- Medical stuff - Dr Jubilee
- Explosives - Zaius
- Small Guns & Big Guns - Jacob
- Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.