Blueprints: Difference between revisions
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== Uses == | == Uses == | ||
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy|fix-boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use. | Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy|fix-boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use. | ||
== See also == | |||
[[List of blueprints]] | |||
[[Category:Blueprints]] | [[Category:Blueprints]] |
Revision as of 16:40, 13 May 2015
Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
- There are quests that may give blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Blueprints for Armor - Rondo
- Blueprints for Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Some medical blueprints - (Stimpak, Super Stimpak, Rad-X, RadAway, Needler Pistol) - Dr Jubilee
- Blueprints for Explosives - Zaius
- Blueprints for Small Guns & Big Guns - Jacob
- Blueprints for Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your fix-boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.