Build Advice
Build Advice | |
---|---|
Forget Fallout 2. Builds in this game are different. | |
Season | {{{season}}} |
Status | wip |
Completion | 3% |
Authors | Henry |
This Chapter | Title Page |
More Chapters | Title Page |
Notes | {{{notes}}} |
STRENGTH
The Strength requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a Laser Rifle, which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to Hit Chance. They simply keep leveling, and raise their Energy Weapons skill 100 points here and effectively get 4 SPECIAL points that way. Those points are needed in Luck anyway, for all snipers.
For standard explorers though, ST 5 is most popular, because it allows the Adrenaline Rush perk. Some people prefer ST 6 though, which allows the Stonewall perk.
PERCEPTION
ENDURANCE
Endurance is always 10. The competition between players forces a high priority on Hit Points, so any characters with lower than 10 are truly anomalous.
CHARISMA
Charisma is generally always 1 in this game. The only exceptions would be a leader character whose intention is to travel with large parties on the map, or possibly to meet some quest requirement, or maybe if a character is to get 4 Companion followers, the maximum.
INTELLIGENCE
A high Intelligence is rarely needed in this game, mainly since there is no level cap. IN 4 allows you to get most PvE quests and enables some dialogue options, but Mentats can fix that too.