Build Advice

From FOnline: Reloaded Wiki
Revision as of 04:45, 30 January 2017 by Henry (talk | contribs) (Created page with "{{Guide | name = Build Advice | image = AWikiEditor.gif | description = Forget Fallout 2. Builds in this game are different. | status = wip | complete = 3% | authors = User:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Build Advice
Forget Fallout 2. Builds in this game are different.
Season {{{season}}}
Status wip
Completion 3%
Authors Henry
This Chapter Title Page
More Chapters Title Page
Notes {{{notes}}}


STRENGTH

The Strength requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a Laser Rifle, which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to Hit Chance. They simply keep leveling, and raise their Energy Weapons skill 100 points here and effectively get 4 SPECIAL points that way. Those points are needed in Luck anyway, for all snipers.

For standard explorers though, ST 5 is most popular, because it allows the Adrenaline Rush perk. Some people prefer ST 6 though, which allows the Stonewall perk.

PERCEPTION

Perception

ENDURANCE

Endurance is always 10. The competition between players forces a high priority on Hit Points, so any characters with lower than 10 are truly anomalous.

CHARISMA

Charisma is generally always 1 in this game. The only exceptions would be a leader character whose intention is to travel with large parties on the map, or possibly to meet some quest requirement, or maybe if a character is to get 4 Companion followers, the maximum.

INTELLIGENCE

A high Intelligence is rarely needed in this game, mainly since there is no level cap. IN 4 allows you to get most PvE quests and enables some dialogue options, but Mentats can fix that too.

AGILITY

Agility

LUCK

Luck