Close Combat: Difference between revisions

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(One Hander trait works with Close Combat)
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[[Category:Unarmed-Class_Weapons]]
[[Category:Melee Weapons]]
[[Category:Skills]]
[[Category:Skills]]

Revision as of 05:44, 15 February 2016

Skill
Close Combat
Modifies To-hit chance with unarmed attacks and melee weapons.
Initial level 30% + 2 x (Agility + Strength)
Related perks HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death
Related traits Bruiser, Heavy Handed
Maximum {{{max}}}

"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."


Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.

Your base melee damage increases only if your Strength is equal to or higher than 7.

Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.

Primary Punch Attacks

Strong Punch
Requirements Close Combat 55%, Agility 6
Damage +3
Action Points 3
Critical chance "n/a"


Hammer Punch
Requirements Close Combat 75%, Agility 6, Strength 5, Level 6
Damage +5
Action Points 3
Critical chance +5%


Haymaker
Requirements Close Combat 100%, Agility 7, Strength 5, Level 9
Damage +7
Action Points 3
Critical chance +15%


Secondary Punch Attacks

Jab
Requirements Close Combat 75%, Agility 7, Strength 5, Level 5
Damage +5
Action Points 6
Critical chance +5%


Palm Strike
Requirements Close Combat 115%, Agility 7, Strength 5, Level 12
Damage +7, armor piercing
Action Points 6
Critical chance +15%


Piercing Strike
Requirements Close Combat 130%, Agility 7, Strength 5, Level 16
Damage +10, armor piercing
Action Points 8
Critical chance +40%


Primary Kick Attacks

Strong Kick
Requirements Close Combat 40%, Agility 6
Damage +5
Action Points 4
Critical chance n/a


Snap Kick
Requirements Close Combat 60%, Agility 6, Level 6
Damage +7
Action Points 4
Critical chance n/a


Power Kick
Requirements Close Combat 80%, Agility 6, Strength 6, Level 9
Damage +9
Action Points 4
Critical chance +5%


Secondary Kick Attacks

Hip Kick
Requirements Close Combat 60%, Agility 7, Strength 6, Level 6
Damage +7
Action Points 7
Critical chance n/a


Hook Kick
Requirements Close Combat 100%, Agility 7, Strength 6, Level 12
Damage +9, armor piercing
Action Points 7
Critical chance +10%


Piercing Kick
Requirements Close Combat 125%, Agility 8, Strength 6, Level 15
Damage +12, armor piercing
Action Points 9
Critical chance +50%


List of Unarmed-Class Weapons

This is the list of all the weapons in the Unarmed-Class Weapons Category.

PICTURE NAME PERKS DMG TYPE RANGE AMMO ST AP
Boxing Gloves None 1-1 Normal 1 None 1 3
Plated Boxing Gloves None 2-5 Normal 1 None 1 3
Rock None 2-5 Normal 1 None 1 2
Fool's Gold None 3-6 Normal 1 None 5 3
Uranium Ore None 3-6 Normal 1 None 1 3
Refined Uranium Ore None 4-9 Normal 1 None 8 3
Claw None 5-10 Normal 1 None 1 3
Brass Knuckles None 6-17 Normal 1 None 1 3
Spiked Knuckles None 9-23 Normal 1 None 1 3
Power Fist Penetrate 17-33 Normal 1 50 SEC 1 3
Mega Power Fist Knockback 21-41 Normal 1 50 SEC 1 3

List of Melee Weapons

This is the list of all the weapons in the Melee Weapons Category.

NAME PERKS DMG DMG TYPE RANGE AMMO AMMO CAP TYPE ST AP
Shiv None 2-5 Normal 1 None N/A Single-Handed ? 3
Knife None 8-13 Normal 1 None N/A Single-Handed 2 3
Combat Knife None 13-20 Normal 1 None N/A Single-Handed 2 3
Switchblade Penetrate 9-16 Normal 1 None N/A Single-Handed 1 3
"Little Jesus" Penetrate 15-22 Normal 1 None N/A Single-Handed 2 2
Wakizashi Blade Penetrate 15-27 Normal 1 None N/A Single-Handed 2 3
Old Shovel None 2-4 Normal 2 None N/A Single-Handed 6 4
Shovel None 3-6 Normal 2 None N/A Single-Handed 6 4
Club None 9-24 Normal 1 None N/A Single-Handed 3 3
Crowbar None 12-20 Normal 1 None N/A Single-Handed 5 4
Wrench None 4-7 Normal 1 None N/A Single-Handed 3 3
Sharpened Pole None 3-5 Normal 2 None N/A Two-Handed 4 4
Spear None 9-13 Normal 2 None N/A Two-Handed 4 4
Sharpened Spear Penetrate 13-21 Normal 2 None N/A Two-Handed 4 4
Sledgehammer Knockback 9-17 Normal 2 None N/A Two-Handed 6 4
Super Sledge Knockback 19-37 Normal 2 None N/A Two-Handed 5 4
Cattle Prod None 13-21 Electrical 1 Small Energy Cell 20 Single-Handed 4 3
Super Cattle Prod Accurate 21-33 Electrical 1 Small Energy Cell 20 Single-Handed 4 3
Louisville Slugger Knockback 13-31 Normal 1 None N/A Two-Handed 4 4
Ripper Penetrate 16-33 Normal 1 Small Energy Cell 30 Single-Handed 4 3