Combat: Difference between revisions

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== Basic information ==
== Basic Information ==


Combat is one of the main elements of Fallout Universe. In order to complete some quests, receive some items or simply to defend or to kill, characters engage in combat. In [[FOnline: Reloaded]] there are two modes of combat: [[Real-Time]] ([[RT]]) and [[Turn-Based]] ([[TB]]). Players are free to choose their preferred combat mode on random encounters. [[Real-Time]] combat is set as default in cities and all preset map locations.
Combat is one of the main elements of the Fallout Universe, and is initiated when one of these happens:
* A player character hits an [[NPC]] ([[PvE]])
* A player character is hit by an [[NPC]] ([[PvE]])
* A player character hits another player character ([[PvP]])
* A player character is hit by another player character ([[PvP]])
 
Once initiated, a player character is in "Combat Mode" with a short timer. That timer starts over each time any of these above things happens.
 
In order to complete some quests, receive some items or simply to defend or to kill, characters engage in combat. In [[FOnline: Reloaded]] there are two [[Combat modes|modes]] of combat: [[Real-Time]] ([[RT]]) and [[Turn-Based]] ([[TB]]). Players are free to choose their preferred combat mode on random encounters. [[Real-Time]] combat is set as default in cities and all preset map locations.


== Tactics ==
== Tactics ==
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Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in [[Unarmed]], [[Throwing]], [[Energy Weapons]], [[Big Guns]], [[Small Guns]], and possibly [[Sneak]].
Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in [[Unarmed]], [[Throwing]], [[Energy Weapons]], [[Big Guns]], [[Small Guns]], and possibly [[Sneak]].


== Advantages ==
== See Also ==
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.
[[Combat Modes]]
*Penetrates most armor.
*Good range for a pistol.


== See also ==
[[Category:Combat]]
[[Combat modes]]

Latest revision as of 23:14, 24 April 2023

Basic Information

Combat is one of the main elements of the Fallout Universe, and is initiated when one of these happens:

  • A player character hits an NPC (PvE)
  • A player character is hit by an NPC (PvE)
  • A player character hits another player character (PvP)
  • A player character is hit by another player character (PvP)

Once initiated, a player character is in "Combat Mode" with a short timer. That timer starts over each time any of these above things happens.

In order to complete some quests, receive some items or simply to defend or to kill, characters engage in combat. In FOnline: Reloaded there are two modes of combat: Real-Time (RT) and Turn-Based (TB). Players are free to choose their preferred combat mode on random encounters. Real-Time combat is set as default in cities and all preset map locations.

Tactics

Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in Unarmed, Throwing, Energy Weapons, Big Guns, Small Guns, and possibly Sneak.

See Also

Combat Modes