Dermal Impact Armor: Difference between revisions
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{{Implant | |||
|name=Dermal Impact Armor Implant Module | |||
|image=Red_Module.gif | |||
|desc=A red implant module. | |||
|effect=Permanent +2% to Normal [[DR]]<br />Permanent +2% to Explode [[DR]] | |||
|req=Level 30, surgery | |||
|weight=0 | |||
|cost=todo | |||
}} | |||
Getting this implant will permanently give the [[Character]] a 2% increased resistance to Normal and Explode damage. | |||
Getting this implant will permanently give the | |||
==Surgery Requirements== | ==Surgery Requirements== | ||
[[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs: | [[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs: | ||
* An [[Implants|implant]] module for a particular augmentation | * An [[Implants|implant]] module for a particular augmentation | ||
* A suit of [[Combat Armor]] | * A suit of [[Combat Armor]] | ||
* 100k bottle | * 100k bottle [[Caps]] | ||
Only one modification can be implanted | Only one modification can be implanted per operation. A [[Character]] is able to have all modifications installed. [[Implants]] are a permanent modification of the [[Character]] and cannot be lost or transferred in any way, nor can they be recovered after a [[Reroll]]. | ||
==Obtaining Implants== | ==Obtaining Implants== | ||
* GM auctions | |||
* [[Dayglow]] | |||
* Player sales/trades | |||
* | |||
* [[ | |||
* | |||
{{NavboxImplants}} | |||
[[Category:Implants]] | [[Category:Implants]] |
Latest revision as of 15:13, 5 September 2022
Dermal Impact Armor Implant Module | ||
---|---|---|
A red implant module. | ||
Effects | Permanent +2% to Normal DR Permanent +2% to Explode DR | |
Requirements | Level 30, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the Character a 2% increased resistance to Normal and Explode damage.
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle Caps
Only one modification can be implanted per operation. A Character is able to have all modifications installed. Implants are a permanent modification of the Character and cannot be lost or transferred in any way, nor can they be recovered after a Reroll.
Obtaining Implants
- GM auctions
- Dayglow
- Player sales/trades
Other Implants (Implants temporarily disabled) | ||
---|---|---|
Basic Implants | Dermal Impact Armor · Phoenix Armor Implants · Nemean Armor(1) | |
SPECIAL Basic Implants | Hypertrophy Accelerator · Optics Enhancer · Nociception Regulator · Empathy Synthesizer · Logic Co-Processor · Reflex Booster · Probability Calculator | |
Advanced Implants | Dermal Impact Assault Enhancement · Phoenix Assault Enhancement · Nemean Armor(2) |