Dermal Impact Assault Enhancement: Difference between revisions
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{{Implant | |||
|name=Dermal Impact Assault Enhancement Implant Module | |||
|image=Red_Module.gif | |||
|desc=A red implant module. | |||
|effect=Permanent +4% to Normal [[DR]]<br />Permanent +4% to Explode [[DR]]<br />Permanent +1 to Normal [[DT]]<br />Permanent +1 to Explode [[DT]] | |||
|req=Level 40, surgery | |||
|weight=0 | |||
|cost=todo | |||
}} | |||
Revision as of 02:20, 26 December 2013
Dermal Impact Assault Enhancement Implant Module | ||
---|---|---|
A red implant module. | ||
Effects | Permanent +4% to Normal DR Permanent +4% to Explode DR Permanent +1 to Normal DT Permanent +1 to Explode DT | |
Requirements | Level 40, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character the following bonuses:
- 4% increased resistance to Normal damage
- 4% increased resistance to Explode damage
- 1 increased Normal Damage Threshold
- 1 increased Explode Damage Threshold
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
To acquire implant modules you must fight high level dungeon bosses. (more info about dungeons coming soon!)