Field Medic: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
(Created page with "{{Perk |name=Field Medic |image=Field_Medic.gif |reqs=Level 15<br>Doctor 175<br>First Aid 175%<br>Medic perk |ranks=1 |type='''Leveling Perk''' |bonus=+20-40...")
 
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Perk
{{Perk
|name=Field Medic  
|name=Field Medic  
|image=Field_Medic.gif
|image=Medic.gif
|reqs=[[Level]] 15<br>[[Doctor]] 175<br>[[First Aid]] 175%<br>[[Medic]] perk  
|reqs=[[Level]] 15<br>[[Doctor]] 175<br>[[First Aid]] 175%<br>[[Medic]] perk  
|ranks=1
|ranks=1
|type='''Leveling Perk'''
|type='''Leveling Perk'''
|bonus=+20-40 HP healed with First Aid<br>+5% to chance to score critical success when using First Aid
|bonus=+20-40 HP healed with First Aid<br>+5% to chance to score critical success when using First Aid
you can see other players' First Aid and Doctor cooldowns in on-cursor awareness<br>
You can see other players' First Aid and Doctor cooldowns in on-cursor awareness<br>
<br>when you use First Aid/Doctor on other players your cooldown is applied to them (if you are on cooldown you still can heal people that are not on cooldown)  
<br>When you use First Aid/Doctor on other players your cooldown is applied to them (if you are on cooldown you still can heal people that are not on cooldown)  
}}''+20-40 HP healed with First Aid
}}
<br>+5% to chance to score critical success when using First Aid
This perk gives you the following advantages:
<br> you can see other players' First Aid and Doctor cooldowns in on-cursor awareness
* You get +20 to +40 [[HP]] healed when using [[First Aid]] skill
<br> when you use First Aid/Doctor on other players your cooldown is applied to them (if you are on cooldown you still can heal people that are not on cooldown) ''
* You get +5% chance to score critical success when using [[First Aid]]
* You can see other players' [[First Aid]] and [[Doctor]] [[Cooldowns]] in on-cursor awareness
* When you use [[First Aid]]/[[Doctor]] on other players, ''your'' cooldown is applied to ''them''
** (If you are on cooldown, you still can heal people that are not on cooldown)


'''WARNING:''' With the Field Medic perk, you cannot use your own cooldowns when healing other players. This means that you will not be able to use FA/Doctor on people who are on cooldown even if your own cooldown is 0.


==See Also==
==See Also==
*[[Medic]]
*[[Medic]]


 
{{NavboxPerks}}


[[Category:Perks]]
[[Category:Perks]]
[[Category:Level Perks]]
[[Category:Level Perks]]
[[Category:Level 15 Perks]]
[[Category:Level 15 Perks]]

Latest revision as of 06:07, 3 January 2022

Perk
Field Medic
Type Leveling Perk
Requirements Level 15
Doctor 175
First Aid 175%
Medic perk
Ranks 1
Bonus +20-40 HP healed with First Aid
+5% to chance to score critical success when using First Aid

You can see other players' First Aid and Doctor cooldowns in on-cursor awareness

When you use First Aid/Doctor on other players your cooldown is applied to them (if you are on cooldown you still can heal people that are not on cooldown)

This perk gives you the following advantages:

  • You get +20 to +40 HP healed when using First Aid skill
  • You get +5% chance to score critical success when using First Aid
  • You can see other players' First Aid and Doctor Cooldowns in on-cursor awareness
  • When you use First Aid/Doctor on other players, your cooldown is applied to them
    • (If you are on cooldown, you still can heal people that are not on cooldown)

WARNING: With the Field Medic perk, you cannot use your own cooldowns when healing other players. This means that you will not be able to use FA/Doctor on people who are on cooldown even if your own cooldown is 0.

See Also

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack