Hit Points: Difference between revisions

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When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.  
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.  


== Hit Points regeneration ==
== Hit Points Regeneration ==
You can get back your hit points using:
You can get back your hit points using:
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
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The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]).
The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]).


Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is [[Endurance]]/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).
Additionally, you will be awarded more hit points as you [[level]] up.


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=== Lifegiver bonus ===
=== Lifegiver Bonus ===
Each [[Lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.
Each [[Lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.



Revision as of 03:53, 27 July 2016

Hit Points (or HP) define the amount of damage your character can take before dying.

When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.

Hit Points Regeneration

You can get back your hit points using:

  • Hit points regenerate every 2 minutes by amount of Healing Rate
  • A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
  • Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
  • You can ask Wasteland Doctor to heal you for caps.

Maximum Hit Points

The base maximum hit points formula is 55+Strength+(2*Endurance).

Additionally, you will be awarded more hit points as you level up.

Endurance Hit points per level
1 0
2 1
3 1 every other level
4 2
5 2 every other level
6 3
7 3 every other level
8 4
9 4 every other level
10 5

Lifegiver Bonus

Each Lifegiver perk will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.

Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:

Endurance No Lifegiver 1x Lifegiver 2x Lifegiver 3x Lifegiver
1 62 X X X
2 87 X X X
3 89 X X X
4 114 X X X
5 116 156 X X
6 141 181 211 X
7 143 183 213 233
8 168 208 238 258
9 170 210 240 260
10 195 235 265 285

Implants

There is a small chance to find Nemean Armor implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 20 Hit Points to that character, per implant.