Laser Rifle (Ext. Cap.): Difference between revisions
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Prof. Torr (talk | contribs) m (Removed a redundant category.) |
Prof. Torr (talk | contribs) m (Renamed Category:Damage type Laser to Category:Laser damage.) |
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== Obtaining == | == Obtaining == | ||
The Laser Rifle (Ext. Cap.) can be found in the following encounter: | The Laser Rifle (Ext. Cap.) can be found in the following encounter: | ||
* Brotherhood of Steel Initiate Patrols | *Brotherhood of Steel Initiate Patrols | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Two-handed]] | [[Category:Two-handed]] | ||
[[Category: | [[Category:Laser damage]] | ||
[[Category:Energy Weapons]] | [[Category:Energy Weapons]] | ||
[[Category:Profession: Energy Expert 2]] | [[Category:Profession: Energy Expert 2]] | ||
[[Category:Blueprints]] | [[Category:Blueprints]] |
Revision as of 11:24, 12 May 2015
Laser Rifle (Ext. Cap.) | ||
---|---|---|
This Wattz 2000 laser rifle has had its recharging system upgraded and a special recycling chip installed that reduces the drain on the micro fusion cell by 50%. | ||
Damage | 50 - 60 | |
Single | AP: 5, Range: 47. | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Laser | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 24 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 5443 grams | |
Base price | 4985 caps |
Crafting Table | |
---|---|
File:Lrifle2 x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Blueprints | No |
Resources | 1 x and 1 x |
Tools | |
XP | 150 info maybe outdated |
Advantages and disadvantages
- Long Range weapon perk that increases chance to hit.
- Twice the ammo capacity (24) of a standard Laser Rifle (12).
Obtaining
The Laser Rifle (Ext. Cap.) can be found in the following encounter:
- Brotherhood of Steel Initiate Patrols