Laser Rifle (Ext. Cap.): Difference between revisions
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== Obtaining == | == Obtaining == | ||
*Brotherhood of Steel Initiate Patrols | *Brotherhood of Steel Initiate Patrols | ||
*Can be found in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] lockers (with advanced or unique prefix) | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 00:57, 26 December 2015
Laser Rifle (Ext. Cap.) | ||
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This Wattz 2000 laser rifle has had its recharging system upgraded and a special recycling chip installed that reduces the drain on the micro fusion cell by 50%. | ||
Damage | 50 - 60 | |
Single | AP: 5, Range: 47. | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Laser | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 24 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 5443 grams | |
Base price | 4985 caps |
Crafting Table | |
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File:Lrifle2 x 1 | |
Requirements | Profession: Energy Expert: 2 |
Blueprints | No |
Resources | 1 x and 1 x |
Tools | |
XP | 150 info maybe outdated |
Advantages and disadvantages
- Long Range weapon perk that increases chance to hit.
- Twice the ammo capacity (24) of a standard Laser Rifle (12).