Lock: Difference between revisions

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{{MiscItem
|name=Lock
|image=lock.gif
|desc= A lock, quite standard for this environment.
|primary=Locking containers
|alternate=Locking [[Vehicles|vehicles]]
|weight= 5443
|cost= 754
}}
{{Craft
{{Craft
|image=lock
|image=lock.gif
|count=1
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]]
|reqs=None <br>
|xp=200
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]] <br>
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]<br>
|xp=?
}}
}}


A LOCK can be used to lock lockers, doors, etc.  
A '''lock''' is a tool that can be used to lock lockers, doors, and [[Vehicles]].
 
Place the lock in your active slot and ''Use'' it on what you want to lock.


'''Note''': If player lock some door with LOCK with [[Lockpick]] skill 200%, that lock can be lockpicked by another player only with MIN [[Lockpick]] skill of 200%.
'''Note''': [[Lockpick]] skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with [[Lockpick]] skill 150% locks a door, that lock can only be picked by another player with minimum [[Lockpick]] skill of 150% (counting whatever bonus is from tools).


(For locking [[Vehicles]] doors with LOCK, info and update need to be checked.)
'''Note''': Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.


When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked.


== Uses ==
== Uses ==
Locks:
*Various containers like [[Locker]]s, [[Footlocker]]s, [[Floor Safe]]s, and [[Ammo Crate]]s
*[[Locker]]
*Building doors
*[[Footlocker]]
*[[Vehicles]] and vehicle trunks
*[[Floor Safe]]
*[[Ammo Crate]]
*[[Building doors]]


You can reset locks on a lockpicked vehicle by using a [[Lock]] item on the vehicle, which produces a new key (with a new key number). This resets ''both'' of that vehicle's locks to the new key.


== See also ==
== See Also ==
*[[Expanded Lockpick Set]]
*[[Expanded Lockpick Set]]
*[[Lockpick set]]
*[[Lockpicks|Lockpick set]]
 


[[Category:Craftable Items]]
[[Category:Crafting tools]]
[[Category:Tools]]
[[Category:Tools]]

Latest revision as of 20:12, 27 July 2020

Lock
A lock, quite standard for this environment.
Primary Use Locking containers
Alternate Use Locking vehicles
Weight 5443 grams
Base Price 754 caps


Crafting Table
x 1
Requirements None
Blueprints No
Resources 1 x
5 x
Tools or
XP 200 info maybe outdated

A lock is a tool that can be used to lock lockers, doors, and Vehicles.

Place the lock in your active slot and Use it on what you want to lock.

Note: Lockpick skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with Lockpick skill 150% locks a door, that lock can only be picked by another player with minimum Lockpick skill of 150% (counting whatever bonus is from tools).

Note: Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.

When locking vehicle doors with a lock info and update need to be checked.

Uses

You can reset locks on a lockpicked vehicle by using a Lock item on the vehicle, which produces a new key (with a new key number). This resets both of that vehicle's locks to the new key.

See Also