Lock: Difference between revisions
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{{MiscItem | |||
|name=Lock | |||
|image=lock.gif | |||
|desc= A lock, quite standard for this environment. | |||
|primary=Locking containers | |||
|alternate=Locking [[Vehicles|vehicles]] | |||
|weight= 5443 | |||
|cost= 754 | |||
}} | |||
{{Craft | {{Craft | ||
|image=lock | |image=lock.gif | ||
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]] | |||
|xp=200 | |||
|res=1 x [[File:flint.gif|link=Flint]] <br>5 x [[File:metal_trash2.gif|link=Metal Parts]] | |||
|xp= | |||
}} | }} | ||
A | A '''lock''' is a tool that can be used to lock lockers, doors, and [[Vehicles]]. | ||
Place the lock in your active slot and ''Use'' it on what you want to lock. | |||
'''Note''': If player | '''Note''': [[Lockpick]] skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with [[Lockpick]] skill 150% locks a door, that lock can only be picked by another player with minimum [[Lockpick]] skill of 150% (counting whatever bonus is from tools). | ||
'''Note''': Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock. | |||
When locking [[Vehicles|vehicle]] doors with a lock info and update need to be checked. | |||
== Uses == | == Uses == | ||
*Various containers like [[Locker]]s, [[Footlocker]]s, [[Floor Safe]]s, and [[Ammo Crate]]s | |||
*[[Locker]] | *Building doors | ||
*[[Vehicles]] and vehicle trunks | |||
*[[ | |||
You can reset locks on a lockpicked vehicle by using a [[Lock]] item on the vehicle, which produces a new key (with a new key number). This resets ''both'' of that vehicle's locks to the new key. | |||
== See | == See Also == | ||
*[[Expanded Lockpick Set]] | *[[Expanded Lockpick Set]] | ||
*[[Lockpicks|Lockpick set]] | *[[Lockpicks|Lockpick set]] | ||
[[Category:Tools]] | |||
[[Category: | |||
Latest revision as of 20:12, 27 July 2020
Lock | ||
---|---|---|
A lock, quite standard for this environment. | ||
Primary Use | Locking containers | |
Alternate Use | Locking vehicles | |
Weight | 5443 grams | |
Base Price | 754 caps |
Crafting Table | |
---|---|
x 1 | |
Requirements | None |
Blueprints | No |
Resources | 1 x 5 x |
Tools | or |
XP | 200 info maybe outdated |
A lock is a tool that can be used to lock lockers, doors, and Vehicles.
Place the lock in your active slot and Use it on what you want to lock.
Note: Lockpick skill (of the character that crafted the lock) determines the minimum lockpick skill required to lockpick the locked item. Example: If a player with Lockpick skill 150% locks a door, that lock can only be picked by another player with minimum Lockpick skill of 150% (counting whatever bonus is from tools).
Note: Open a container before locking it. Make sure what you're trying to lock is not closed when you "use on" the lock.
When locking vehicle doors with a lock info and update need to be checked.
Uses
- Various containers like Lockers, Footlockers, Floor Safes, and Ammo Crates
- Building doors
- Vehicles and vehicle trunks
You can reset locks on a lockpicked vehicle by using a Lock item on the vehicle, which produces a new key (with a new key number). This resets both of that vehicle's locks to the new key.